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A Victorian-era room. Flickering lights, moving furniture, whispers in the dark. Your goal isn’t to fight the ghost—it’s to steady yourself after each scare. Calm down faster than the haunting ramps up, and you take back control.
Biofeedback-powered gameplay: A heart‑rate strap mirrors your anxiety; the game responds in real time.
Therapeutic backbone: Mindfulness, exposure, ACT, and CBT principles are woven into play—no lectures, just learned calm.
Progress through composure: Your success is measured by how quickly you return to baseline after each event.
Endure the hauntings: Doors slam, objects fly, shadows pass.
Regain control: Slow your breathing, center attention, scan the body.
Change the room: As you stabilize, the poltergeist loses power and the environment eases.
Is this a horror game or a wellness app?
Both. It’s designed for thrills that teach control.
Will it make me less anxious in real life?
It trains skills that may help many people manage arousal and worry.
Do I need special hardware?
A compatible VR headset and a heart‑rate strap for biofeedback (optional).
Will there be motion sickness?
The game is designed to be played seated, and scenes are optimized for stability.
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